Version 6.5 Notes
Hey, Homecoming fans!
It's been a long time coming, and I would like to apologize for just how long it's taken. With how things have been going with my health, including numerous hospital visits, I've had to resign from the job that I loved. However, I'm pleased to announce that we've finally made it to the next build.
In this version, both Day 10 and Day 11 have had all their events completed, some of which had to either be written entirely from scratch, or completely rewritten. As we are starting to progress further into Act 2, many of the decisions made earlier in the game will start bearing fruit, providing you continue to make the correct choices. Day 10 starts out in a rather interesting way, but I won't spoil what that is.
Once again, I have also made new changes to the UI and settings. In the past, fans had asked me if there was a way to determine when a character's romantic interest was affected by a choice. While we did introduce a cue similar to the Telltale games, I have decided to provide an additional indicator. When you make a decision that positively affects that character, a small indicator showing that character will appear, with a green arrow pointing upward showing beside it. Likewise, any decisions that have a negative impact will do the same, but with a red arrow pointing downward. Furthermore, any character who you completely lose as a love interest through your actions (or inactions) will be indicated with a black and white version of their indicator, with a shattered glass overlay. Also, while there aren't currently many instances where this can happen, starting from Day 11, it is now possible for events that have a positive impact on one character to have a negative impact on another.
Additionally, it has come to my attention that many people were taken aback by certain events requiring QTE input. The biggest example is Kouya's event on Day 4. From now on, certain events that require things to be done within a time limit will automatically have a message appear beforehand to advise what needs to be done. Please be advised that this will not be applied to all events of this type, and you can freely enable/disable this feature in the Preferences menu.
You may also have noticed there are version numbers missing between build releases. This is to move the iOS build into sync with all other builds. At any rate, I hope you enjoy Demo 6.5, and I would like to thank you for your continued patience and support.
Finally, I would like to announce that we have something big planned for the next build release. As for what it is, I'm not at liberty to say, but I can assure you, it may exceed expectations. Please look forward to it.
~Frostclaw
+++++ Downloads +++++
https://www.stormsingerstudios.com/homecoming
https://stormsingerstudios.itch.io/homecoming-morenatsu-revisited
+++++ Change Log +++++
+ New content:
* August 2nd has been extended to include a proper transition to August 3rd.
* August 10th is completely playable.
* August 11th is completely playable.
* 3 new backgrounds have been added.
+ Image Gallery
+ The warning regarding old save files no longer auto proceeds. This is to allow people the time to actually be able to fully read the message.
+ Updated the credits.
+ Save files now have Acts and days assigned to them - In addition, character names will be shown for certain events.
+ A mute button has been added to the music room.
+ The unselectable French and Japanese language selection buttons have been removed from the Preferences menu.
+ A new indicator appears whenever you gain/lose an affection point with someone.
+ Continuity fixes.
The iOS version can be found by visiting https://apple.co/3710pL3 - PLEASE NOTE: Due to issues with compilation, this update is not yet ready for download. An announcement will be made via Twitter when the iOS update is available. Many apologies for the inconvenience.
+++++ Bug Report +++++
Please report any typos, coding errors, and weird, unexpected sprite behavior! We do try to squash what bugs we find, but some manage to sneak by us.
+++++ Cool Links +++++
Stormsinger Studios Official Website: https://www.stormsingerstudios.com
Homecoming ~Morenatsu Revisited~ Discord Server: https://discord.gg/WTjM3S5
Homecoming Soundtrack Playlist (assorted): https://www.youtube.com/channel/UCLjQbwdUtaxNekKAPzMx3Aw/videos
+++++ Our Pages +++++
DzahnDragon (Studio Director):
https://www.furaffinity.net/user/zanderwolfie/
https://twitter.com/ZanderWolfie
https://www.twitch.tv/dzahndragon
https://www.youtube.com/channel/UCHwk40OW_bVzPqP6GBTU1qQ
Devilizer (Art Director):
https://www.furaffinity.net/user/devilizer/
Lesli-Chu!? (Composer):
https://www.furaffinity.net/user/leslichu/
ttps://soundcloud.com/user-141917326
https://www.youtube.com/channel/UCLjQbwdUtaxNekKAPzMx3Aw
Frostclaw (Homecoming Director):
https://www.furaffinity.net/user/grompyryokin/
https://twitter.com/GCNOfficial
HypoNova (Staff Artist and Musician):
Files
Get Homecoming ~Morenatsu Revisited~
Homecoming ~Morenatsu Revisited~
A reimagining of the classic VN Morenatsu.
Status | In development |
Authors | Stormsinger Studios, Frostclaw |
Genre | Visual Novel |
Tags | Adult, Bara, Dating Sim, Furry, Gay, japan, kemono, Life Simulation, Romance, Slice Of Life |
Languages | English |
Accessibility | Blind friendly |
More posts
- Homecoming Build 12.0.1 Now Available (Bugfix for Mobile)Aug 22, 2023
- Homecoming Build 12 Now Available!Aug 20, 2023
- Homecoming Build 11.0.1 Now AvailableDec 24, 2022
- Homecoming Build 11 Now Available!Dec 20, 2022
- Homecoming Project Update (August 2022)Aug 20, 2022
- Homecoming Build 10 Now Available!May 18, 2022
- Homecoming Build 9 Now Available!Jan 22, 2022
- Homecoming Build 8.0.1 - Bug FixOct 20, 2021
- Homecoming Build 8 Now Available!Oct 17, 2021
- iOS Build 7.0.1 Now AvailableSep 20, 2021
Comments
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I'm sorry to hear that, I do hope everything will gets better for you soon. Please take care.
well, I'm excited about the update and will happily wait for the next big surprise one tehee~
im so happy the new updates here!!! ty for the amazing work, and please dont overwork yourself!
Dang, I really hope things will work out for you in the end. Take care of yourself!! And I can't wait for this "big surprise" in the next update! Thanks for all your work!
I stopped at line 1645 of the script, on the 10th, there is an error and closing the game on Android
Hi! Had an issue during one of the scene's on the android version, When you get to the library this happens. Dont know if i was supposed to tell you guys the issue here or on discord.
This is unfortunately a problem with how Android tries to display jpg files. For future builds, I will be making mobile ports use png format for the backgrounds. This will increase the size of the downloads, but should hopefully fix all the issues.
Just curious, that include iOS update too?
Hospital visits! Luckily here at least have free hospital services not sure about there.
iOS update is pending. At the moment, I'm having issues compiling it, so I've reached out to Apple for assistance.
As for my hospital visits, yeah... I didn't need to pay anything. Australia is good like that.
The change on the UI for the cue on doing a good or bad thing for the characters is amazing but, add an option to turn it off.
Some people do enjoy the thrill of not having to be hand held the entire game. Don't remove the feature, just add an option do disable the visibility of the effect, this way it will still be there on the code working as normal but will be set to 'visibility = false' making this kind of change shouldn't be that hard. Unless Ren'py doesn't work that way, then forget what I said.
The option is there and has been there since the very first iteration of the Telltale system. Go into Preferences, and under Friendship Popups, set it to Off.